For KDF it’s the Qul’poH, Romulans choose the Sui’Mor. Don’t stop spending ECs right there, also get the Aeon Timeship for the best-looking skin. It offers the unique combination of a great bridge officer layout and one of the best universal consoles for EPG builds. The best science ship you can get your hands on at the moment is the Verne Temporal Science Vessel. Strategist is the recommended secondary spec. Temporal Operative as primary gets us +50 EPG, Continuity, and a lot of useful other buffs. Unlocks: all CrtH, Battery Expertise, Max Hull, Threat Control, and full Focused Frenzy. Tactical captains don’t really need Advanced Tactical Readiness, put it into energy weapons. Offensive subsystem tuning isn’t necessary, you may put it into Improved Warp Core Potential.Īdmiral skills, no surprise here, all Tac and War Core Potential. All Tac, maximum EPG for Sci, and energy for our subsystems. Our sole concession to damage resistance.Ĭaptain skills are pretty simple, too. On the Commander level, we take the Tac stuff and add a single point to Hull Plating. Long Range Targeting, Shield Resistance, etc.) If you don’t need that, put 3 points in something you like (i.e. I like fast ships, so all in impulse speed. Unlike builds with energy weapons, we don’t need EPS here. We need some points for Tac and all the nice Sci stuff we can get. The picks for the LtC level are pretty obvious. The only other selection we make on the Lieutenant level is Advanced Hull Capacity. I’d skip the last point for them and add one to defensive Maneuvering which adds a little to your defense which might be useful if you stand still. If you think you need every bit of energy damage, get Advanced Weapon Training instead. Since we’ll focus on torpedo weapons, your energy weapons are more or less for the set bonuses, traits, and procs. We use 27 points in Tac, so you can choose all but 3 skill nodes. Let’s start with a highly specialized skill tree: Eng? Better not, this class currently gets most out of direct energy builds. Choose a Fed alien for the better-looking ship or a KDF alien if you want to save some hundred million ECs. 10 personal trait slots and 5 (cheap) bridge officers with the superior operative trait. So if you want to create an EPG build from scratch, choose Tac for your character. This might work in other MMOs, but in STO it’s Tactical > rest. The following builds are based exactly on this order.Ī common mistake is to link the captain’s profession to the class of the ships when it comes to terms of maximum efficiency. Unlike cruisers or escorts their main sources of damage are: Science ships are able to dish out incredible amounts of damage to groups, especially in elite queues. Due to the high demand for science ship builds, here is a brief overview of what is currently en vogue. One fair warning: only read on and recreate one of the builds if you want to invest hundreds of millions of energy credits, piles of Lobi and thousands of Zen.
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